Weapons: Difference between revisions

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The Island of Everon since the great war has been in turmoil, with gangs and angry natives armed with rifles and handguns it is maybe an idea to buy yourself a weapon for self defence.
[[File:Gunswall.png|thumb|303x303px|Guns leaning against the wall at the Morton Weapon Shop]]
Ever since the great war the island of Everon has been in turmoil, with gangs and angry citizens armed with all sorts of deadly weapons.


== General information ==
While a few weapons are legally available to all citizens, others are considered illegal or are only available to the [[Police]].
The government of Everon have allowed the use of M9 and M16, any other weapons have sanctions against them and if caught with an illegal weapon a person is liable of a fine up to $45,000 and confiscation of the weapon.


Cost and reliability of a weapon affected by a persons reputation, if a person has negative reputation weapons will cost more to use and break faster upon using them.
Regardless, many citizens choose to carry at least a sidearm to defend themselves from would-be robbers and criminals.
 
== Acquiring Weapons ==
[[File:Weaponshop.png|thumb|507x507px|Weapons on sale at the Weapon Shop in Morton]]
Many weapons, ammo, and attachments can be purchased from [[Shops]]. The Weapon Shop in Morton carries legal firearms, while the Outpost sells illegal weapons. If your group is in control of Smuggler's Village, you can also access a shop there to buy weapons and smoke grenades. Some weapons and attachments can only be acquired through [[Crafting]].
 
Rare weapons can also be found at in the supply crate at [[Airdrop Event|Airdrop]] events, while others can be purchased at the Event Store in Montignac. These can include gold-plated, custom painted and textured variants!
 
You should always check the [[Laws]] to see which weapons are legal to own. If a Police officer catches you with an illegal weapon, they will confiscate it and fine you! '''NOTE - Police-faction weapons cannot be picked up by civilians!'''
 
== Durability ==
All weapons have a durability that decreases with each fired bullet. Weapons with less than 25% durability cannot be sold on the [[Auction house|Auction]] House. When the durability reaches 0%, the weapon cannot be fired until it is repaired.
 
Having a lower [[Reputation]] will result in faster durability decrease. At the lowest values, the weapon may break after just a few shots!
 
[[Professions|Blacksmiths]] can repair weapons at the [[Processor|Forge]] once they have reached level 10, as long as they have the profession active.
 
A weapon can only be repaired twice, and it will cost some money each time  Crafted weapons are cheaper to repair than store-bought ones! Repairing the weapon resets the durability to the new maximum based on how many times it has been repaired.
{| class="wikitable"
{| class="wikitable"
|+
|+Weapon Repair States
!
!Status
!Legal
!Remaining Repairs
!Price
!Max Durability
!Location
|-
|-
|M9
|Factory New
|Yes
|Two
|$55,000
|100%
|Morton
|-
|-
|M16
|Field Tested
|Yes
|One
|£350,000
|80%
|Morton, Old Veteran
|-
|-
|M21
|Battle Scarred
|No
|Zero
|$500,000
|60%
|Old Veteran
|}
 
== Weapon List ==
You can find the location and prices for all currently purchasable weapons in the [[Price Guide]]. Anything not listed there can only be crafted.
 
NOTE - Many weapons can now equip a Flash Hider muzzle attachment.  These are variable based on the caliber of the weapon.
 
=== Pistols ===
Currently there are four pistols available. These can all be concealed by holstering them, whereas all other weapons are visible on the shoulder.
{| class="wikitable"
!Name
!Ammo
!Fire Modes
!Attachments
|-
|-
|AK74
|PM
|No
|9x18mm 8rnd PM Mag
|$750,000
|Semi
|Old Veteran
|None
|-
|-
|RPK74
|M9
|No
|9x19mm 15rnd M9 Mag
|$825,000
|Semi
|Old Veteran
|None
|-
|-
|VZ58
|Colt 1911
|No
|8rnd .45 ACP
|$800,000
|Semi
|Smugglers Village
|None
|-
|Desert Eagle
|.50 AE 7rnd Mag
|Semi
|None
|}
|}


== Locations ==
=== Shotguns ===
Morton Gun store
There is currently only one shotgun available.
{| class="wikitable"
!Name
!Ammo
!Fire Modes
!Attachments
|-
|MP-43
|12/70 7mm Buckshot
|Semi
|None
|}


=== SMGs/Carbines ===
There are three weapons in this category.
{| class="wikitable"
!Name
!Ammo
!Fire Modes
!Attachments
|-
|MP5A2
|30rnd 9x19 MP5 Mag
|Full
|None
|-
|M16 Carbine
|5.56x45mm 30rnd STANAG Mag
|Semi, Full
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight
|-
|MP7A2
|4.6x40 40rnd Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|}


=== Assault Rifles ===
There are several Assault Rifles on the island, with M16A2 being one of the most popular choices due to its availability and legal ownership.
{| class="wikitable"
!Name
!Ammo
!Fire Modes
!Attachments
|-
|M16A2
|5.56x45mm 30rnd STANAG Mag
|Semi, Burst
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight
|-
|M16A2 Auto
|5.56x45mm 30rnd STANAG Mag
|Semi, Burst, Full
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight
|-
|M416
|5.56x45mm 30rnd STANAG Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|Sa-58P
|7.62x39mm 30rnd Sa-58 Mag
|Semi, Full
|None
|-
|Sa-58V
|7.62x39mm 30rnd Sa-58 Mag
|Semi, Full
|None
|-
|AK-74
|5.45x39mm 30rnd AK Mag '''OR'''
5.45x39mm 45rnd RPK-74 Tracer Mag
|Semi, Full
|None
|-
|AKS74U
|5.45x39mm 30rnd AK Mag '''OR'''
5.45x39mm 45rnd RPK-74 Tracer Mag
|Semi, Full
|None
|-
|AUG
|5.56x45 30rnd AUG Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|SIG MCX
|.300 Blackout Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|ScarH
|7.62x51 FMJ 20rnd Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|SIG MCX SPEAR
|6.8x51 FMJ 25rnd Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|}


Old Veteran
=== Sniper Rifles / DMR's ===
There are four rifles on the island at the moment, that are mostly used in longer range combat.
{| class="wikitable"
!Name
!Ammo
!Fire Modes
!Attachments
|-
|M21 SWS
|7.62x51mm 20rnd M14 Mag
|Semi
|ART II Scope
|-
|SSG
|5rnd .338 FMJ
|Manual
|ART II Scope
|-
|SVD
|7.62x54mmR 10rnd SVD Mag
|Semi
|PSO-1 Scope
|-
|SR25
|7.62x51 30rnd Mag
|Semi
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|M200
|.408 Cheytac 7rnd Mag
|Manual
|EOTECH XPS3, Reflex scope and Elcan Specter
|}


=== Squad Automatic Weapons ===
There are two SAWs available for those who wish to spray and pray.
{| class="wikitable"
!Name
!Ammo
!Fire Modes
!Attachments
|-
|RPK-74
|5.45x39mm 45rnd RPK-74 Tracer Mag
|Full
|None
|-
|M249 SAW
|5.56x45mm 200rnd M249 Belt
|Full
|None
|}


 
=== Machine Guns ===
Smugglers Village
There is only one machine gun, for those who want to kill as many people as possible.
 
{| class="wikitable"
 
!Name
 
!Ammo
Auction
!Fire Modes
!Attachments
|-
|PKM
|7.62x54mmR 100rnd PK Belt
|Full
|None
|}
[[Category:Other]]
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