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[[File:Gunswall.png|thumb|303x303px|Guns leaning against the wall at the Morton Weapon Shop]] | |||
Ever since the great war the island of Everon has been in turmoil, with gangs and angry citizens armed with all sorts of deadly weapons. | |||
While a few weapons are legally available to all citizens, others are considered illegal or are only available to the [[Police]]. | |||
Regardless, many citizens choose to carry at least a sidearm to defend themselves from would-be robbers and criminals. | |||
== Acquiring Weapons == | |||
[[File:Weaponshop.png|thumb|507x507px|Weapons on sale at the Weapon Shop in Morton]] | |||
Many weapons, ammo, and attachments can be purchased from [[Shops]]. The Weapon Shop in Morton carries legal firearms, while the Outpost sells illegal weapons. If your group is in control of Smuggler's Village, you can also access a shop there to buy weapons and smoke grenades. Some weapons and attachments can only be acquired through [[Crafting]]. | |||
Rare weapons can also be found at in the supply crate at [[Airdrop Event|Airdrop]] events, while others can be purchased at the Event Store in Montignac. These can include gold-plated, custom painted and textured variants! | |||
You should always check the [[Laws]] to see which weapons are legal to own. If a Police officer catches you with an illegal weapon, they will confiscate it and fine you! '''NOTE - Police-faction weapons cannot be picked up by civilians!''' | |||
== Durability == | |||
All weapons have a durability that decreases with each fired bullet. Weapons with less than 25% durability cannot be sold on the [[Auction house|Auction]] House. When the durability reaches 0%, the weapon cannot be fired until it is repaired. | |||
Having a lower [[Reputation]] will result in faster durability decrease. At the lowest values, the weapon may break after just a few shots! | |||
[[Professions|Blacksmiths]] can repair weapons at the [[Processor|Forge]] once they have reached level 10, as long as they have the profession active. | |||
A weapon can only be repaired twice, and it will cost some money each time Crafted weapons are cheaper to repair than store-bought ones! Repairing the weapon resets the durability to the new maximum based on how many times it has been repaired. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Weapon Repair States | ||
! | !Status | ||
! | !Remaining Repairs | ||
! | !Max Durability | ||
|- | |- | ||
| | |Factory New | ||
| | |Two | ||
| | |100% | ||
|- | |- | ||
| | |Field Tested | ||
| | |One | ||
| | |80% | ||
|- | |- | ||
| | |Battle Scarred | ||
| | |Zero | ||
| | |60% | ||
| | |} | ||
== Weapon List == | |||
You can find the location and prices for all currently purchasable weapons in the [[Price Guide]]. Anything not listed there can only be crafted. | |||
NOTE - Many weapons can now equip a Flash Hider muzzle attachment. These are variable based on the caliber of the weapon. | |||
=== Pistols === | |||
Currently there are four pistols available. These can all be concealed by holstering them, whereas all other weapons are visible on the shoulder. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |- | ||
| | |PM | ||
| | |9x18mm 8rnd PM Mag | ||
| | |Semi | ||
| | |None | ||
|- | |- | ||
| | |M9 | ||
| | |9x19mm 15rnd M9 Mag | ||
| | |Semi | ||
| | |None | ||
|- | |- | ||
| | |Colt 1911 | ||
| | |8rnd .45 ACP | ||
| | |Semi | ||
| | |None | ||
|- | |||
|Desert Eagle | |||
|.50 AE 7rnd Mag | |||
|Semi | |||
|None | |||
|} | |} | ||
== | === Shotguns === | ||
There is currently only one shotgun available. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |||
|MP-43 | |||
|12/70 7mm Buckshot | |||
|Semi | |||
|None | |||
|} | |||
=== SMGs/Carbines === | |||
There are three weapons in this category. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |||
|MP5A2 | |||
|30rnd 9x19 MP5 Mag | |||
|Full | |||
|None | |||
|- | |||
|M16 Carbine | |||
|5.56x45mm 30rnd STANAG Mag | |||
|Semi, Full | |||
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight | |||
|- | |||
|MP7A2 | |||
|4.6x40 40rnd Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|} | |||
=== Assault Rifles === | |||
There are several Assault Rifles on the island, with M16A2 being one of the most popular choices due to its availability and legal ownership. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |||
|M16A2 | |||
|5.56x45mm 30rnd STANAG Mag | |||
|Semi, Burst | |||
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight | |||
|- | |||
|M16A2 Auto | |||
|5.56x45mm 30rnd STANAG Mag | |||
|Semi, Burst, Full | |||
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight | |||
|- | |||
|M416 | |||
|5.56x45mm 30rnd STANAG Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|Sa-58P | |||
|7.62x39mm 30rnd Sa-58 Mag | |||
|Semi, Full | |||
|None | |||
|- | |||
|Sa-58V | |||
|7.62x39mm 30rnd Sa-58 Mag | |||
|Semi, Full | |||
|None | |||
|- | |||
|AK-74 | |||
|5.45x39mm 30rnd AK Mag '''OR''' | |||
5.45x39mm 45rnd RPK-74 Tracer Mag | |||
|Semi, Full | |||
|None | |||
|- | |||
|AKS74U | |||
|5.45x39mm 30rnd AK Mag '''OR''' | |||
5.45x39mm 45rnd RPK-74 Tracer Mag | |||
|Semi, Full | |||
|None | |||
|- | |||
|AUG | |||
|5.56x45 30rnd AUG Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|SIG MCX | |||
|.300 Blackout Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|ScarH | |||
|7.62x51 FMJ 20rnd Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|SIG MCX SPEAR | |||
|6.8x51 FMJ 25rnd Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|} | |||
=== Sniper Rifles / DMR's === | |||
There are four rifles on the island at the moment, that are mostly used in longer range combat. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |||
|M21 SWS | |||
|7.62x51mm 20rnd M14 Mag | |||
|Semi | |||
|ART II Scope | |||
|- | |||
|SSG | |||
|5rnd .338 FMJ | |||
|Manual | |||
|ART II Scope | |||
|- | |||
|SVD | |||
|7.62x54mmR 10rnd SVD Mag | |||
|Semi | |||
|PSO-1 Scope | |||
|- | |||
|SR25 | |||
|7.62x51 30rnd Mag | |||
|Semi | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|M200 | |||
|.408 Cheytac 7rnd Mag | |||
|Manual | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|} | |||
=== Squad Automatic Weapons === | |||
There are two SAWs available for those who wish to spray and pray. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |||
|RPK-74 | |||
|5.45x39mm 45rnd RPK-74 Tracer Mag | |||
|Full | |||
|None | |||
|- | |||
|M249 SAW | |||
|5.56x45mm 200rnd M249 Belt | |||
|Full | |||
|None | |||
|} | |||
=== Machine Guns === | |||
There is only one machine gun, for those who want to kill as many people as possible. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |||
|PKM | |||
|7.62x54mmR 100rnd PK Belt | |||
|Full | |||
|None | |||
|} | |||
[[Category:Other]] | |||