Drug dealer profession: Difference between revisions

From Team-ELAN | Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The drug dealing profession is a new and interactive way to sell drugs to other players for a even higher profit.  
[[File:DrugDealerLamentin.png|thumb|The drug dealer in Lamentin, where civilians sell their narcotics.]]
The '''drug dealer''' is a civilian [[Professions|profession]] for players who would rather earn their money brokering deals than gathering goods themselves. As a dealer you act as a middleman: other criminals bring their narcotics to you in a '''dealing zone''', you agree on a profit share, and both of you walk away with extra cash on top of the regular market price.


Opening the door for new and exciting interactions between players.
You do not have to [[Growing|grow]] or [[MethCooking|cook]] anything yourself to make a living as a dealer, but a good dealer needs customers, a safe spot, and a feel for negotiation.
==Getting Started==
[[File:ArmaReforgerSteam US83csrWRU.jpg|thumb|300x300px|Take on the profession as drug dealer]]
To get started:
*Visit '''Don Antonia Calvary'''.
*Take on the '''drug dealer profession'''.
*Once you’re a certified drug dealer, head out to one of the dealing zones, marked on the map.
People sealing drugs at the vacuum sealer or cooking meth in their van will get a notification, where and how many dealers are present in a certain dealing zone.


When you reached a dealing zone, you're able to invite people to sell drugs to you via action on your potential customer when holding the interaction menu.
'''Note:''' the in-world "Drug Dealer" NPCs (for example the one in Lamentin) are where ''anyone'' sells narcotics for the base price and where the [[Smartphone|Black Market]] app is bought. The drug dealer ''profession'' described on this page is a separate, player-run role that lets you earn a commission on those sales.
[[File:Discord GhcFWI5KeU.png|left|thumb|Hint during vacuum sealing]]


==Becoming a drug dealer==
You can pick up the drug dealer profession at the '''Don Antonio Calvary'''.


*'''Cost:''' 125,000$ (more expensive than the regular civilian professions)
*'''Requirement:''' none. Unlike most [[professions]], the drug dealer does not need a minimum [[Skills|skill]] level.
* '''Cooldown:''' as with every profession, you can only change once every 24 hours.


Becoming a dealer is a commitment, so make sure it fits your playstyle before you pay.


''The drug dealer profession is only available on selected servers.''


==Dealing zones==
Deals can only be made inside a '''dealing zone'''. These are fixed spots marked on your [[Controls|map]], and both the dealer and the customer have to physically stand inside the zone for a deal to go through.


Each dealing zone also has a '''leaderboard board''' that ranks the most active dealers in that zone, showing their name, [[Groups|group]], chosen profit share and total trade volume. It pays to make a name for yourself.


You can also ask around at a dealing zone to see '''how many dealers''' are currently working each zone, which helps you decide where the competition (and the customers) are.


==Making a deal ==
A deal is always started by the dealer and follows these steps:


#Both players meet inside the same '''dealing zone'''.
#The dealer uses the '''invite''' action on the customer and chooses a '''profit share''' between 10% and 90% (50% by default). This is the dealer's cut of the bonus.
#The customer receives the offer and has a short time (about 90 seconds) to accept. Stay close together, if you move too far apart the deal is cancelled.
#Once accepted, the customer opens the trade and sells their narcotics. Both players are paid out instantly.


A few rules to keep in mind:
*Both players must be '''civilians'''.
*You '''cannot''' deal with members of your own [[Groups|group]].
*The offer expires quickly, so agree on the share before you start.


==The profit split==
Selling narcotics through a dealer adds a bonus of up to '''+45%''' on top of the normal sale value. This bonus is the "pot" that gets divided between the two players according to the share the dealer picked.


Importantly, the '''customer always keeps the full base price''' of their drugs. The share only decides how the +45% bonus pot is split, so a deal is always worth more for the seller than selling alone.


'''Example''' (a batch of narcotics worth 10,000$, giving a 4,500$ bonus pot):


{| class="wikitable"
!Dealer share!!Customer receives!!Dealer earns
|-
|10%||14,050$||450$
|-
|30%||13,150$||1,350$
|-
|'''50% (default)'''||'''12,250$'''||'''2,250$'''
|-
|70%||11,350$||3,150$
|-
|90%||10,450$||4,050$
|}


A greedy dealer earns more per deal but will struggle to attract customers, while a fair share keeps people coming back. Finding the right balance is the whole game.


Drug prices follow the [[Dynamic market]], so the value of a deal rises and falls with demand just like every other good.


df
==Heat from the police==
Dealing drugs is illegal, and selling narcotics to an in-world drug dealer carries a risk: every sale has a chance to land your name on that dealer's '''informant list'''. The [[Police]] can lean on the dealer to pull that list and find out who has been selling.


'''Important information:'''
If you would rather not be remembered, you can '''bribe''' the drug dealer for 50,000$ to have your name wiped from the list. Names also drop off the list on their own after some time.


When you accepted the drug dealing profession you'll be '''blocked from gathering and producing drugs yourself'''.
Getting caught with narcotics has serious consequences under the [[Laws|narcotics laws]], so handle your product carefully.


Also you’re not able to deal drugs with your own '''group / gang members'''.
==Tips==
*Work busy [[Growing|weed]] and [[MethCooking|meth]] routes, customers with full pockets are your best income.
*A reasonable share (around the default 50%) brings in repeat business; undercut greedy rivals to steal their clients.
*Watch for the [[Police]] near dealing zones and keep an eye on your informant status.
*Climbing the dealing zone leaderboard makes you the dealer everyone looks for.


 
[[Category:Features]]
 
 
 
 
 
 
==Dealing spots==
The dealing spots are marked on the map. Inside these zones, 50m around the marker on the map, you're able to approach other citizens and invite them to sell drugs to you.
[[File:ArmaReforgerSteam d0GScvjkWB.png|left|thumb|Dealing zones]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Bonus profit==
Of course, everything in this business is about money and profit. Drugs sold to a player with the drug dealing profession, will generate a hefty 45% bonus on top of the current market value.
For example:
* Assuming 1 packed marijuana is worth 3000$.
*The bonus generated will be 45% of the base price (so 1350$.)
* The dealer then has the option to split the bonus between the dealer and seller (let's say 50/50.)
*Once that is set the citizen then has the option to sell to the dealer. The citizen selling will get 3675$ (3000$ + 675$) and the dealer 675$.
 
So invite the other player to sell drugs to you:
[[File:Discord NN15SVfTjG.jpg|left|thumb|Invite to sell]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Next set your share from the bonus:<gallery mode="nolines" widths="300" heights="300">
File:ArmaReforgerSteam n0W0eqj8CA.png
File:Discord AIqJ94Pa7u.png
</gallery>
 
Finally the citizen can sell his drugs to you and the deal is done:
[[File:Discord VA2IH7p21d.jpg|left|thumb|Selling the drugs]]

Latest revision as of 17:33, 22 June 2026

The drug dealer in Lamentin, where civilians sell their narcotics.

The drug dealer is a civilian profession for players who would rather earn their money brokering deals than gathering goods themselves. As a dealer you act as a middleman: other criminals bring their narcotics to you in a dealing zone, you agree on a profit share, and both of you walk away with extra cash on top of the regular market price.

You do not have to grow or cook anything yourself to make a living as a dealer, but a good dealer needs customers, a safe spot, and a feel for negotiation.

Note: the in-world "Drug Dealer" NPCs (for example the one in Lamentin) are where anyone sells narcotics for the base price and where the Black Market app is bought. The drug dealer profession described on this page is a separate, player-run role that lets you earn a commission on those sales.

Becoming a drug dealer

You can pick up the drug dealer profession at the Don Antonio Calvary.

  • Cost: 125,000$ (more expensive than the regular civilian professions)
  • Requirement: none. Unlike most professions, the drug dealer does not need a minimum skill level.
  • Cooldown: as with every profession, you can only change once every 24 hours.

Becoming a dealer is a commitment, so make sure it fits your playstyle before you pay.

The drug dealer profession is only available on selected servers.

Dealing zones

Deals can only be made inside a dealing zone. These are fixed spots marked on your map, and both the dealer and the customer have to physically stand inside the zone for a deal to go through.

Each dealing zone also has a leaderboard board that ranks the most active dealers in that zone, showing their name, group, chosen profit share and total trade volume. It pays to make a name for yourself.

You can also ask around at a dealing zone to see how many dealers are currently working each zone, which helps you decide where the competition (and the customers) are.

Making a deal

A deal is always started by the dealer and follows these steps:

  1. Both players meet inside the same dealing zone.
  2. The dealer uses the invite action on the customer and chooses a profit share between 10% and 90% (50% by default). This is the dealer's cut of the bonus.
  3. The customer receives the offer and has a short time (about 90 seconds) to accept. Stay close together, if you move too far apart the deal is cancelled.
  4. Once accepted, the customer opens the trade and sells their narcotics. Both players are paid out instantly.

A few rules to keep in mind:

  • Both players must be civilians.
  • You cannot deal with members of your own group.
  • The offer expires quickly, so agree on the share before you start.

The profit split

Selling narcotics through a dealer adds a bonus of up to +45% on top of the normal sale value. This bonus is the "pot" that gets divided between the two players according to the share the dealer picked.

Importantly, the customer always keeps the full base price of their drugs. The share only decides how the +45% bonus pot is split, so a deal is always worth more for the seller than selling alone.

Example (a batch of narcotics worth 10,000$, giving a 4,500$ bonus pot):

Dealer share Customer receives Dealer earns
10% 14,050$ 450$
30% 13,150$ 1,350$
50% (default) 12,250$ 2,250$
70% 11,350$ 3,150$
90% 10,450$ 4,050$

A greedy dealer earns more per deal but will struggle to attract customers, while a fair share keeps people coming back. Finding the right balance is the whole game.

Drug prices follow the Dynamic market, so the value of a deal rises and falls with demand just like every other good.

Heat from the police

Dealing drugs is illegal, and selling narcotics to an in-world drug dealer carries a risk: every sale has a chance to land your name on that dealer's informant list. The Police can lean on the dealer to pull that list and find out who has been selling.

If you would rather not be remembered, you can bribe the drug dealer for 50,000$ to have your name wiped from the list. Names also drop off the list on their own after some time.

Getting caught with narcotics has serious consequences under the narcotics laws, so handle your product carefully.

Tips

  • Work busy weed and meth routes, customers with full pockets are your best income.
  • A reasonable share (around the default 50%) brings in repeat business; undercut greedy rivals to steal their clients.
  • Watch for the Police near dealing zones and keep an eye on your informant status.
  • Climbing the dealing zone leaderboard makes you the dealer everyone looks for.