Drug dealer profession: Difference between revisions
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The drug | [[File:DrugDealerLamentin.png|thumb|The drug dealer in Lamentin, where civilians sell their narcotics.]] | ||
The '''drug dealer''' is a civilian [[Professions|profession]] for players who would rather earn their money brokering deals than gathering goods themselves. As a dealer you act as a middleman: other criminals bring their narcotics to you in a '''dealing zone''', you agree on a profit share, and both of you walk away with extra cash on top of the regular market price. | |||
You do not have to [[Growing|grow]] or [[MethCooking|cook]] anything yourself to make a living as a dealer, but a good dealer needs customers, a safe spot, and a feel for negotiation. | |||
[[ | |||
'''Note:''' the in-world "Drug Dealer" NPCs (for example the one in Lamentin) are where ''anyone'' sells narcotics for the base price and where the [[Smartphone|Black Market]] app is bought. The drug dealer ''profession'' described on this page is a separate, player-run role that lets you earn a commission on those sales. | |||
[[ | |||
==Becoming a drug dealer== | |||
You can pick up the drug dealer profession at the '''Don Antonio Calvary'''. | |||
*'''Cost:''' 125,000$ (more expensive than the regular civilian professions) | |||
*'''Requirement:''' none. Unlike most [[professions]], the drug dealer does not need a minimum [[Skills|skill]] level. | |||
* '''Cooldown:''' as with every profession, you can only change once every 24 hours. | |||
Becoming a dealer is a commitment, so make sure it fits your playstyle before you pay. | |||
''The drug dealer profession is only available on selected servers.'' | |||
==Dealing zones== | |||
Deals can only be made inside a '''dealing zone'''. These are fixed spots marked on your [[Controls|map]], and both the dealer and the customer have to physically stand inside the zone for a deal to go through. | |||
Each dealing zone also has a '''leaderboard board''' that ranks the most active dealers in that zone, showing their name, [[Groups|group]], chosen profit share and total trade volume. It pays to make a name for yourself. | |||
You can also ask around at a dealing zone to see '''how many dealers''' are currently working each zone, which helps you decide where the competition (and the customers) are. | |||
==Making a deal == | |||
A deal is always started by the dealer and follows these steps: | |||
#Both players meet inside the same '''dealing zone'''. | |||
#The dealer uses the '''invite''' action on the customer and chooses a '''profit share''' between 10% and 90% (50% by default). This is the dealer's cut of the bonus. | |||
#The customer receives the offer and has a short time (about 90 seconds) to accept. Stay close together, if you move too far apart the deal is cancelled. | |||
#Once accepted, the customer opens the trade and sells their narcotics. Both players are paid out instantly. | |||
A few rules to keep in mind: | |||
*Both players must be '''civilians'''. | |||
*You '''cannot''' deal with members of your own [[Groups|group]]. | |||
*The offer expires quickly, so agree on the share before you start. | |||
==The profit split== | |||
Selling narcotics through a dealer adds a bonus of up to '''+45%''' on top of the normal sale value. This bonus is the "pot" that gets divided between the two players according to the share the dealer picked. | |||
Importantly, the '''customer always keeps the full base price''' of their drugs. The share only decides how the +45% bonus pot is split, so a deal is always worth more for the seller than selling alone. | |||
'''Example''' (a batch of narcotics worth 10,000$, giving a 4,500$ bonus pot): | |||
{| class="wikitable" | |||
!Dealer share!!Customer receives!!Dealer earns | |||
|- | |||
|10%||14,050$||450$ | |||
|- | |||
|30%||13,150$||1,350$ | |||
|- | |||
|'''50% (default)'''||'''12,250$'''||'''2,250$''' | |||
|- | |||
|70%||11,350$||3,150$ | |||
|- | |||
|90%||10,450$||4,050$ | |||
|} | |||
A greedy dealer earns more per deal but will struggle to attract customers, while a fair share keeps people coming back. Finding the right balance is the whole game. | |||
Drug prices follow the [[Dynamic market]], so the value of a deal rises and falls with demand just like every other good. | |||
''' | ==Heat from the police== | ||
Dealing drugs is illegal, and selling narcotics to an in-world drug dealer carries a risk: every sale has a chance to land your name on that dealer's '''informant list'''. The [[Police]] can lean on the dealer to pull that list and find out who has been selling. | |||
If you would rather not be remembered, you can '''bribe''' the drug dealer for 50,000$ to have your name wiped from the list. Names also drop off the list on their own after some time. | |||
Getting caught with narcotics has serious consequences under the [[Laws|narcotics laws]], so handle your product carefully. | |||
==Tips== | |||
*Work busy [[Growing|weed]] and [[MethCooking|meth]] routes, customers with full pockets are your best income. | |||
*A reasonable share (around the default 50%) brings in repeat business; undercut greedy rivals to steal their clients. | |||
*Watch for the [[Police]] near dealing zones and keep an eye on your informant status. | |||
*Climbing the dealing zone leaderboard makes you the dealer everyone looks for. | |||
[[Category:Features]] | |||
[[ | |||
Latest revision as of 17:33, 22 June 2026
The drug dealer is a civilian profession for players who would rather earn their money brokering deals than gathering goods themselves. As a dealer you act as a middleman: other criminals bring their narcotics to you in a dealing zone, you agree on a profit share, and both of you walk away with extra cash on top of the regular market price.
You do not have to grow or cook anything yourself to make a living as a dealer, but a good dealer needs customers, a safe spot, and a feel for negotiation.
Note: the in-world "Drug Dealer" NPCs (for example the one in Lamentin) are where anyone sells narcotics for the base price and where the Black Market app is bought. The drug dealer profession described on this page is a separate, player-run role that lets you earn a commission on those sales.
Becoming a drug dealer
You can pick up the drug dealer profession at the Don Antonio Calvary.
- Cost: 125,000$ (more expensive than the regular civilian professions)
- Requirement: none. Unlike most professions, the drug dealer does not need a minimum skill level.
- Cooldown: as with every profession, you can only change once every 24 hours.
Becoming a dealer is a commitment, so make sure it fits your playstyle before you pay.
The drug dealer profession is only available on selected servers.
Dealing zones
Deals can only be made inside a dealing zone. These are fixed spots marked on your map, and both the dealer and the customer have to physically stand inside the zone for a deal to go through.
Each dealing zone also has a leaderboard board that ranks the most active dealers in that zone, showing their name, group, chosen profit share and total trade volume. It pays to make a name for yourself.
You can also ask around at a dealing zone to see how many dealers are currently working each zone, which helps you decide where the competition (and the customers) are.
Making a deal
A deal is always started by the dealer and follows these steps:
- Both players meet inside the same dealing zone.
- The dealer uses the invite action on the customer and chooses a profit share between 10% and 90% (50% by default). This is the dealer's cut of the bonus.
- The customer receives the offer and has a short time (about 90 seconds) to accept. Stay close together, if you move too far apart the deal is cancelled.
- Once accepted, the customer opens the trade and sells their narcotics. Both players are paid out instantly.
A few rules to keep in mind:
- Both players must be civilians.
- You cannot deal with members of your own group.
- The offer expires quickly, so agree on the share before you start.
The profit split
Selling narcotics through a dealer adds a bonus of up to +45% on top of the normal sale value. This bonus is the "pot" that gets divided between the two players according to the share the dealer picked.
Importantly, the customer always keeps the full base price of their drugs. The share only decides how the +45% bonus pot is split, so a deal is always worth more for the seller than selling alone.
Example (a batch of narcotics worth 10,000$, giving a 4,500$ bonus pot):
| Dealer share | Customer receives | Dealer earns |
|---|---|---|
| 10% | 14,050$ | 450$ |
| 30% | 13,150$ | 1,350$ |
| 50% (default) | 12,250$ | 2,250$ |
| 70% | 11,350$ | 3,150$ |
| 90% | 10,450$ | 4,050$ |
A greedy dealer earns more per deal but will struggle to attract customers, while a fair share keeps people coming back. Finding the right balance is the whole game.
Drug prices follow the Dynamic market, so the value of a deal rises and falls with demand just like every other good.
Heat from the police
Dealing drugs is illegal, and selling narcotics to an in-world drug dealer carries a risk: every sale has a chance to land your name on that dealer's informant list. The Police can lean on the dealer to pull that list and find out who has been selling.
If you would rather not be remembered, you can bribe the drug dealer for 50,000$ to have your name wiped from the list. Names also drop off the list on their own after some time.
Getting caught with narcotics has serious consequences under the narcotics laws, so handle your product carefully.
Tips
- Work busy weed and meth routes, customers with full pockets are your best income.
- A reasonable share (around the default 50%) brings in repeat business; undercut greedy rivals to steal their clients.
- Watch for the Police near dealing zones and keep an eye on your informant status.
- Climbing the dealing zone leaderboard makes you the dealer everyone looks for.