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The following framework was created for the gang spot fights: | The following framework was created for the gang spot fights: | ||
*A Gang Spot Event is started by capturing the flag within the respective spot. | *A Gang Spot '''Event is started''' by '''capturing the flag''' within the respective spot. | ||
*During this time, people within the radius marked in red on the map count for their side (attacker, defender). | *During this time, people '''within the radius''' marked in '''red''' on the map count for their side (attacker, defender). | ||
*The current state of capture is shown by the green bar in the HUD. | *The current '''state of capture''' is shown by the '''green bar''' in the HUD. | ||
*Participating players are allowed to kill other participating players within the zone without interaction. | *'''Participating players''' are allowed to kill other '''participating players''' within the zone without interaction. | ||
*During an active event, it is possible for the players involved to kill other event members without affecting their respective reputation. | *During an '''active event''', it is possible for the players involved to kill other event members '''without''' affecting their respective reputation. | ||
*In case of a server crash, the involved parties have two minutes to continue the event. | *In case of a server crash, the involved parties have '''two minutes''' to continue the event. | ||
*Once the '''event''' is '''over''', all c'''ombat operations must cease immediately'''. | |||
The event is considered over if one of these three points occurs: | The event is considered '''over''' if one of these three points occurs: | ||
#The attackers have reached the points needed to take over. | #The attackers have reached the points needed to take over. |