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[[File:Reputation distribution.png|thumb|Distribution of reputation - 2023/04/14]]The reputation <math>r</math> is an internal numerical value with the limits <math>\pm x</math>, for which therefore applies <math>-x \leq r \leq +x</math>. The reputation is to be considered as an indicator that shows how far a player has deviated from our desired play style. In-game, the reputation can be viewed in the [[Controls|player menu]] and is displayed as a value of 7 stages from negative--- to positive+++. | [[File:Reputation distribution.png|thumb|Distribution of reputation - 2023/04/14]]The reputation <math>r</math> is an internal numerical value with the limits <math>\pm x</math>, for which therefore applies <math>-x \leq r \leq +x</math>. The reputation is to be considered as an indicator that shows how far a player has deviated from our desired play style. In-game, the reputation can be viewed in the [[Controls|player menu]] and is displayed as a value of 7 stages from ''negative---'' to ''positive+++''. | ||
At this point, it should be mentioned that when using multi-accounts, the reputation values are transferred to the main account. | At this point, it should be mentioned that when using multi-accounts, the reputation values are transferred to the main account. | ||
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=== Durability and usage of weapons === | === Durability and usage of weapons === | ||
Somewhere between the value of negative-- and negativ---, weapon attrition increases significantly, resulting in decreased weapon durability. When the lowest attainable reputation value is reached, weapons can no longer be fired. | Somewhere between the value of ''negative--'' and ''negativ---'', weapon attrition increases significantly, resulting in decreased weapon durability. When the lowest attainable reputation value is reached, weapons can no longer be fired. |