External mods: Difference between revisions

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Many of the suggestions we receive include requests for more weapons, clothing or general assets in all shapes and forms. We can understand the enthusiasm for these things from a player's point of view and understand that these are the things that are directly used by you and therefore have a high impact on the fun of the game. Unfortunately, however, the past has shown that dependence on external people has negative aspects for us as developers and also for you as players. Here are a few examples:  
Many of the suggestions we receive include requests for more weapons, clothing or general assets in all shapes and forms. We can understand the enthusiasm for these things from a player's point of view and understand that these are the things that are directly used by you and therefore have a high impact on the fun of the game. Unfortunately, however, the past has shown that dependence on external people has negative aspects for us as developers and also for you as players. Here are a few examples:  


* Arma Reforger title, which is being actively expanded by the developers. Even with active development, there are often bugs at one point or another that need to be closely monitored in order to understand how they affect our systems/are caused by our systems. The addition of dependencies increases the number of potential sources of errors.
* Arma Reforger is a title, which is being actively expanded by the developers. Even with active development, there are often bugs at one point or another that need to be closely monitored in order to understand how they affect our systems/are caused by our systems. The addition of dependencies increases the number of potential sources of errors.
* Many mods have to be adapted with every Arma update. As we don't have access to external mods. We would have to rely on the work of external developers. This can lead to longer downtimes.
* Many mods have to be adapted with every Arma update. As we don't have access to external mods. We would have to rely on the work of external developers. This can lead to longer downtimes.
* The interaction of different mods can lead to major outages that are difficult to track.
* The interaction of different mods can lead to major outages that are difficult to track.
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