Weapons: Difference between revisions

 
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Many weapons, ammo, and attachments can be purchased from [[Shops]]. The Weapon Shop in Morton carries legal firearms, while the Outpost sells illegal weapons. If your group is in control of Smuggler's Village, you can also access a shop there to buy weapons and smoke grenades. Some weapons and attachments can only be acquired through [[Crafting]].
Many weapons, ammo, and attachments can be purchased from [[Shops]]. The Weapon Shop in Morton carries legal firearms, while the Outpost sells illegal weapons. If your group is in control of Smuggler's Village, you can also access a shop there to buy weapons and smoke grenades. Some weapons and attachments can only be acquired through [[Crafting]].


Rare weapons can also be found at in the supply crate at [[Airdrop Event|Airdrop]] events, while others can be purchased at the Event Store in Montignac. These can include gold-plated, painted, and textured variants!
Rare weapons can also be found at in the supply crate at [[Airdrop Event|Airdrop]] events, while others can be purchased at the Event Store in Montignac. These can include gold-plated, custom painted and textured variants!


You should always check the [[Laws]] to see which weapons are legal to own. If a Police officer catches you with an illegal weapon, they will confiscate it and fine you!
You should always check the [[Laws]] to see which weapons are legal to own. If a Police officer catches you with an illegal weapon, they will confiscate it and fine you! '''NOTE - Police-faction weapons cannot be picked up by civilians!'''


== Durability ==
== Durability ==
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[[Professions|Blacksmiths]] can repair weapons at the [[Processor|Forge]] once they have reached level 10, as long as they have the profession active.
[[Professions|Blacksmiths]] can repair weapons at the [[Processor|Forge]] once they have reached level 10, as long as they have the profession active.


A weapon can only be repaired twice, and it will cost some money each time. Repairing the weapon resets the durability to the new maximum based on how many times it has been repaired.
A weapon can only be repaired twice, and it will cost some money each time Crafted weapons are cheaper to repair than store-bought ones! Repairing the weapon resets the durability to the new maximum based on how many times it has been repaired.
{| class="wikitable"
{| class="wikitable"
|+Weapon Repair States
|+Weapon Repair States
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== Weapon List ==
== Weapon List ==
You can find the location and prices for all currently purchasable weapons in the [[Price Guide]]. Anything not listed there can only be crafted.
You can find the location and prices for all currently purchasable weapons in the [[Price Guide]]. Anything not listed there can only be crafted.
NOTE - Many weapons can now equip a Flash Hider muzzle attachment.  These are variable based on the caliber of the weapon.


=== Pistols ===
=== Pistols ===
Currently there are three pistols available. These can all be concealed by holstering them, whereas all other weapons are visible on the shoulder.
Currently there are four pistols available. These can all be concealed by holstering them, whereas all other weapons are visible on the shoulder.
{| class="wikitable"
{| class="wikitable"
!Name
!Name
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|Colt 1911
|Colt 1911
|8rnd .45 ACP
|8rnd .45 ACP
|Semi
|None
|-
|Desert Eagle
|.50 AE 7rnd Mag
|Semi
|None
|}
=== Shotguns ===
There is currently only one shotgun available.
{| class="wikitable"
!Name
!Ammo
!Fire Modes
!Attachments
|-
|MP-43
|12/70 7mm Buckshot
|Semi
|Semi
|None
|None
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=== SMGs/Carbines ===
=== SMGs/Carbines ===
There is currently one of each of these weapons.
There are three weapons in this category.
{| class="wikitable"
{| class="wikitable"
!Name
!Name
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|Semi, Full
|Semi, Full
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight
|-
|MP7A2
|4.6x40 40rnd Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|}
|}


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|5.56x45mm 30rnd STANAG Mag
|5.56x45mm 30rnd STANAG Mag
|Semi, Full
|Semi, Full
|None
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|-
|Sa-58P
|Sa-58P
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|Semi, Full
|Semi, Full
|None
|None
|-
|AKS74U
|5.45x39mm 30rnd AK Mag '''OR'''
5.45x39mm 45rnd RPK-74 Tracer Mag
|Semi, Full
|None
|-
|AUG
|5.56x45 30rnd AUG Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|SIG MCX
|.300 Blackout Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|ScarH
|7.62x51 FMJ 20rnd Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|SIG MCX SPEAR
|6.8x51 FMJ 25rnd Mag
|Semi, Full
|EOTECH XPS3, Reflex scope and Elcan Specter
|}
|}


=== Sniper Rifles ===
=== Sniper Rifles / DMR's ===
There are three sniper rifles on the island at the moment.
There are four rifles on the island at the moment, that are mostly used in longer range combat.
{| class="wikitable"
{| class="wikitable"
!Name
!Name
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|-
|-
|SSG
|SSG
|5rnd 7.62x51 M80
|5rnd .338 FMJ
|Semi
|Manual
|
|ART II Scope
|-
|-
|SVD
|SVD
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|Semi
|Semi
|PSO-1 Scope
|PSO-1 Scope
|-
|SR25
|7.62x51 30rnd Mag
|Semi
|EOTECH XPS3, Reflex scope and Elcan Specter
|-
|M200
|.408 Cheytac 7rnd Mag
|Manual
|EOTECH XPS3, Reflex scope and Elcan Specter
|}
|}


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