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Many weapons, ammo, and attachments can be purchased from [[Shops]]. The Weapon Shop in Morton carries legal firearms, while the Outpost sells illegal weapons. If your group is in control of Smuggler's Village, you can also access a shop there to buy weapons and smoke grenades. Some weapons and attachments can only be acquired through [[Crafting]]. | Many weapons, ammo, and attachments can be purchased from [[Shops]]. The Weapon Shop in Morton carries legal firearms, while the Outpost sells illegal weapons. If your group is in control of Smuggler's Village, you can also access a shop there to buy weapons and smoke grenades. Some weapons and attachments can only be acquired through [[Crafting]]. | ||
Rare weapons can also be found at in the supply crate at [[Airdrop Event|Airdrop]] events, while others can be purchased at the Event Store in Montignac. These can include gold-plated, painted | Rare weapons can also be found at in the supply crate at [[Airdrop Event|Airdrop]] events, while others can be purchased at the Event Store in Montignac. These can include gold-plated, custom painted and textured variants! | ||
You should always check the [[Laws]] to see which weapons are legal to own. If a Police officer catches you with an illegal weapon, they will confiscate it and fine you! | You should always check the [[Laws]] to see which weapons are legal to own. If a Police officer catches you with an illegal weapon, they will confiscate it and fine you! '''NOTE - Police-faction weapons cannot be picked up by civilians!''' | ||
== Durability == | == Durability == | ||
| Line 21: | Line 21: | ||
[[Professions|Blacksmiths]] can repair weapons at the [[Processor|Forge]] once they have reached level 10, as long as they have the profession active. | [[Professions|Blacksmiths]] can repair weapons at the [[Processor|Forge]] once they have reached level 10, as long as they have the profession active. | ||
A weapon can only be repaired twice, and it will cost some money each time | A weapon can only be repaired twice, and it will cost some money each time Crafted weapons are cheaper to repair than store-bought ones! Repairing the weapon resets the durability to the new maximum based on how many times it has been repaired. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Weapon Repair States | |+Weapon Repair States | ||
| Line 43: | Line 43: | ||
== Weapon List == | == Weapon List == | ||
You can find the location and prices for all currently purchasable weapons in the [[Price Guide]]. Anything not listed there can only be crafted. | You can find the location and prices for all currently purchasable weapons in the [[Price Guide]]. Anything not listed there can only be crafted. | ||
NOTE - Many weapons can now equip a Flash Hider muzzle attachment. These are variable based on the caliber of the weapon. | |||
=== Pistols === | === Pistols === | ||
Currently there are | Currently there are four pistols available. These can all be concealed by holstering them, whereas all other weapons are visible on the shoulder. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
| Line 64: | Line 66: | ||
|Colt 1911 | |Colt 1911 | ||
|8rnd .45 ACP | |8rnd .45 ACP | ||
|Semi | |||
|None | |||
|- | |||
|Desert Eagle | |||
|.50 AE 7rnd Mag | |||
|Semi | |||
|None | |||
|} | |||
=== Shotguns === | |||
There is currently only one shotgun available. | |||
{| class="wikitable" | |||
!Name | |||
!Ammo | |||
!Fire Modes | |||
!Attachments | |||
|- | |||
|MP-43 | |||
|12/70 7mm Buckshot | |||
|Semi | |Semi | ||
|None | |None | ||
| Line 69: | Line 90: | ||
=== SMGs/Carbines === | === SMGs/Carbines === | ||
There | There are three weapons in this category. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
| Line 85: | Line 106: | ||
|Semi, Full | |Semi, Full | ||
|4x20 Carry Handle Scope, Carry Handle Red Dot Sight | |4x20 Carry Handle Scope, Carry Handle Red Dot Sight | ||
|- | |||
|MP7A2 | |||
|4.6x40 40rnd Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|} | |} | ||
| Line 108: | Line 134: | ||
|5.56x45mm 30rnd STANAG Mag | |5.56x45mm 30rnd STANAG Mag | ||
|Semi, Full | |Semi, Full | ||
| | |EOTECH XPS3, Reflex scope and Elcan Specter | ||
|- | |- | ||
|Sa-58P | |Sa-58P | ||
| Line 125: | Line 151: | ||
|Semi, Full | |Semi, Full | ||
|None | |None | ||
|- | |||
|AKS74U | |||
|5.45x39mm 30rnd AK Mag '''OR''' | |||
5.45x39mm 45rnd RPK-74 Tracer Mag | |||
|Semi, Full | |||
|None | |||
|- | |||
|AUG | |||
|5.56x45 30rnd AUG Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|SIG MCX | |||
|.300 Blackout Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|ScarH | |||
|7.62x51 FMJ 20rnd Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|SIG MCX SPEAR | |||
|6.8x51 FMJ 25rnd Mag | |||
|Semi, Full | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|} | |} | ||
=== Sniper Rifles === | === Sniper Rifles / DMR's === | ||
There are | There are four rifles on the island at the moment, that are mostly used in longer range combat. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
| Line 141: | Line 193: | ||
|- | |- | ||
|SSG | |SSG | ||
|5rnd | |5rnd .338 FMJ | ||
| | |Manual | ||
| | |ART II Scope | ||
|- | |- | ||
|SVD | |SVD | ||
| Line 149: | Line 201: | ||
|Semi | |Semi | ||
|PSO-1 Scope | |PSO-1 Scope | ||
|- | |||
|SR25 | |||
|7.62x51 30rnd Mag | |||
|Semi | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|- | |||
|M200 | |||
|.408 Cheytac 7rnd Mag | |||
|Manual | |||
|EOTECH XPS3, Reflex scope and Elcan Specter | |||
|} | |} | ||