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The drug | [[File:DrugDealerLamentin.png|thumb|The drug dealer in Lamentin, where civilians sell their narcotics.]] | ||
The '''drug dealer''' is a civilian [[Professions|profession]] for players who would rather earn their money brokering deals than gathering goods themselves. As a dealer you act as a middleman: other criminals bring their narcotics to you in a '''dealing zone''', you agree on a profit share, and both of you walk away with extra cash on top of the regular market price. | |||
You do not have to [[Growing|grow]] or [[MethCooking|cook]] anything yourself to make a living as a dealer, but a good dealer needs customers, a safe spot, and a feel for negotiation. | |||
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'''Note:''' the in-world "Drug Dealer" NPCs (for example the one in Lamentin) are where ''anyone'' sells narcotics for the base price and where the [[Smartphone|Black Market]] app is bought. The drug dealer ''profession'' described on this page is a separate, player-run role that lets you earn a commission on those sales. | |||
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==Becoming a drug dealer== | |||
You can pick up the drug dealer profession at the '''Don Antonio Calvary'''. | |||
*'''Cost:''' 125,000$ (more expensive than the regular civilian professions) | |||
*'''Requirement:''' none. Unlike most [[professions]], the drug dealer does not need a minimum [[Skills|skill]] level. | |||
* '''Cooldown:''' as with every profession, you can only change once every 24 hours. | |||
Becoming a dealer is a commitment, so make sure it fits your playstyle before you pay. | |||
''The drug dealer profession is only available on selected servers.'' | |||
==Dealing zones== | |||
Deals can only be made inside a '''dealing zone'''. These are fixed spots marked on your [[Controls|map]], and both the dealer and the customer have to physically stand inside the zone for a deal to go through. | |||
Each dealing zone also has a '''leaderboard board''' that ranks the most active dealers in that zone, showing their name, [[Groups|group]], chosen profit share and total trade volume. It pays to make a name for yourself. | |||
You can also ask around at a dealing zone to see '''how many dealers''' are currently working each zone, which helps you decide where the competition (and the customers) are. | |||
==Making a deal == | |||
A deal is always started by the dealer and follows these steps: | |||
#Both players meet inside the same '''dealing zone'''. | |||
#The dealer uses the '''invite''' action on the customer and chooses a '''profit share''' between 10% and 90% (50% by default). This is the dealer's cut of the bonus. | |||
#The customer receives the offer and has a short time (about 90 seconds) to accept. Stay close together, if you move too far apart the deal is cancelled. | |||
#Once accepted, the customer opens the trade and sells their narcotics. Both players are paid out instantly. | |||
A few rules to keep in mind: | |||
*Both players must be '''civilians'''. | |||
*You '''cannot''' deal with members of your own [[Groups|group]]. | |||
*The offer expires quickly, so agree on the share before you start. | |||
==The profit split== | |||
Selling narcotics through a dealer adds a bonus of up to '''+45%''' on top of the normal sale value. This bonus is the "pot" that gets divided between the two players according to the share the dealer picked. | |||
Importantly, the '''customer always keeps the full base price''' of their drugs. The share only decides how the +45% bonus pot is split, so a deal is always worth more for the seller than selling alone. | |||
'''Example''' (a batch of narcotics worth 10,000$, giving a 4,500$ bonus pot): | |||
{| class="wikitable" | |||
!Dealer share!!Customer receives!!Dealer earns | |||
|- | |||
|10%||14,050$||450$ | |||
|- | |||
|30%||13,150$||1,350$ | |||
|- | |||
|'''50% (default)'''||'''12,250$'''||'''2,250$''' | |||
|- | |||
|70%||11,350$||3,150$ | |||
|- | |||
|90%||10,450$||4,050$ | |||
|} | |||
A greedy dealer earns more per deal but will struggle to attract customers, while a fair share keeps people coming back. Finding the right balance is the whole game. | |||
Drug prices follow the [[Dynamic market]], so the value of a deal rises and falls with demand just like every other good. | |||
==Heat from the police== | |||
Dealing drugs is illegal, and selling narcotics to an in-world drug dealer carries a risk: every sale has a chance to land your name on that dealer's '''informant list'''. The [[Police]] can lean on the dealer to pull that list and find out who has been selling. | |||
If you would rather not be remembered, you can '''bribe''' the drug dealer for 50,000$ to have your name wiped from the list. Names also drop off the list on their own after some time. | |||
Getting caught with narcotics has serious consequences under the [[Laws|narcotics laws]], so handle your product carefully. | |||
==Tips== | |||
*Work busy [[Growing|weed]] and [[MethCooking|meth]] routes, customers with full pockets are your best income. | |||
*A reasonable share (around the default 50%) brings in repeat business; undercut greedy rivals to steal their clients. | |||
*Watch for the [[Police]] near dealing zones and keep an eye on your informant status. | |||
*Climbing the dealing zone leaderboard makes you the dealer everyone looks for. | |||
[[Category:Features]] | |||
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